Challenge 4

Playful Experiences – How Gamification can change behaviours

Gamification is the use of game design elements in non-gaming contexts to engage and motivate people to achieve intended goals or behaviours.

Playful Experiences – How Gamification can change behaviours

Gamification is the use of game design elements in non-gaming contexts to engage and motivate people to achieve intended goals or behaviours. In this challenge you gain a deeper understanding of gamification and how you can use it to change environmental behaviours.

About

Oliver Schlenker

GAMEinMOTION GmbH
Schneidmühlstr. 2
69115 Heidelberg

+49 159 06348349